Castlevânia Portrait of Ruin - explorando o castelo.
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Castlevania: Portrait of Ruin
Castlevania: Portrait of Ruin | |
---|---|
![]() North American box art | |
Developer(s) | Konami |
Publisher(s) | Konami |
Director(s) | Satoshi Kushibuchi |
Producer(s) | Koji Igarashi |
Programmer(s) | Shutaro Iida |
Writer(s) | Koji Igarashi Hiroto Yamaguchi Shutaro Iida |
Composer(s) | Michiru Yamane Yuzo Koshiro |
Series | Castlevania |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Platform-adventure[3] |
Mode(s) | Single-player, multiplayer |
Castlevania: Portrait of Ruin[a] is a platform-adventure game developed and published by Konami.[3] The game was released on November 16, 2006 in Japan, and in North America on December 5, 2006 for the Nintendo DS handheld game console.[5] Portrait of Ruin is the first Castlevania to feature a cooperative multiplayer gameplay mode and the first handheld Castlevania to have English voice-overs, outside of its original Japanese release.
Portrait of Ruin is set in 1944 Europe during World War II,[6] and is a continuation of the story from Castlevania: Bloodlines.[7] The game introduces protagonists and antagonists to the Castlevania series as well as expand on the two character gameplay found in the previous Nintendo DS Castlevania title, Castlevania: Dawn of Sorrow. Portrait of Ruin has met with an overall positive critical response and has received high ratings from reviews, along with several awards.
Trama e configuração [ editar ]
Portrait of Ruin se passa no universo fictício da série Castlevania . A premissa da série é o conflito entre os caçadores de vampiros do clã Belmont e o vampiro imortal Drácula . A história ocorre no castelo de Drácula e se passa na Europa de 1944 durante a Segunda Guerra Mundial . [6] Além do castelo, os personagens principais exploram várias pinturas diferentes que foram construídas pelo vilão chamado Brauner. As pinturas funcionam como portais para novas áreas e apresentam uma aparência distinta do castelo principal.
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